Added Lara:GetInteractedMoveable() which returns currently interacted moveable by Lara.OCB 1: Wolf starts in sleeping animation.OCB 0: Wolf starts in walking animation, ready to chase Lara.Negative OCB: Play anim number and lose key.Positive OCB: Play anim number and keep key.OCB 0: Play default animation and lose key.Revised keyhole OCBs to account for keeping or losing keys:.Allow player to pull certain levers with both hands when holding a flare.Allow walking on slopes when wading in water (similar to quicksand).Accurately rotate display sprites around the pivot defined by the align mode.Separate underwater wall and ceiling switch objects into two slots each.Increased the maximum frames for animated sequences from 128 to 256.Added fast speed for fly cheat by holding Sprint input action.Added previously missing player start position object functionality.Added SMAA antialiasing instead of MSAA.Added new post-process workflow (monochrome, negative, exclusion) with tinting.Fixed normal mapping for rooms, items, and statics.Fixed incorrect light collection in some cases.Fixed legacy trigger leveljumps ignoring provided level index.Fixed big static objects affected wrongly by dynamic lights.Fixed thin caustics outline on the edge of the blocks.Fixed playback issues with audio tracks placed in subfolders.Fixed player not being able to crawl if two-handed weapon is currently equipped.Fixed several issues with limited pistol ammo.Fixed jittery camera when performing crawl-to-hang.Fixed player not being able to pick up a torch when crouching.Fixed certain flame emitter OCBs emitting fire in wrong directions.Fixed camera shaking in some cases when the player is in quicksand room.Fixed hydra flame not showing when charging.Fixed lack of water splash in certain scenarios.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |